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Dreamz

An educative platformer with a level editor

TEAM SIZE

DURATION

PLATFORM

TECHNOLOGIES

1 DEVELOPPER

3 WEEKS

Android, iOS

Unity3D, C#

WHAT WAS THE POINT ?

For the end of my intership at Appinest, I had the chance to work on a Grid System for the Level Editor of Dreamz. The point was to mimic what had been done in Super Mario Maker and create a seamless and user-friendly level editor. The Grid was a necessary component. It needed to be very clear and easy to understand. It needed to be expandable and generic so that other devs would be able to use it and improve it as they saw fit.

WHAT I ENDED UP DOING...

I spent a week assessing what had already been done (which was not much, the project was still very young and almost no time had been allocated to a grid system, so I basically had to redo everything from the ground up, which was great news as I love designing systems! After a week doing conception and thinking, I started working on it. I developed it in 2 weeks and it is still, to this day, used as is.

WHAT I LEARNED FROM IT !

This was a good experience for me. It was very rewarding to be assigned a system from scratch and know that it will be used for the rest of the game by all the players. I didn't have much time either so I had to improvise some of the parts and couldn't do too much R&D. I tried to abstract my code and comment as much as possible because I knew that it might be improved upon by another dev later and I wanted it to be a nice experience for the next programmer much like I'd want to read someone else's code myself. This was halfway between UI and Gameply Systems so I enjoyed it a lot.

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